![]() ![]() Torchlight III’s map alternates between the two area types, creating an illusion that Novastraia is way larger than it really is. The chill areas are mere pathways between the exciting areas, and serve as little more than footpaths for your teleporting fort to claim some real estate. ![]() (Heads up: Each time you do this, you’ll destroy your original portal.) Your fort exists on every pathway area.īy and large, regions on the map can be filtered into two categories: areas in which you fight, and areas in which you chill. That’ll open up a menu, which you can then use to plop down a portal where you’re standing. You can do this from pretty much anywhere, at any time, by tapping right on the D-pad. The easiest way to do so is to teleport back to your fort or, if you haven’t unlocked that yet, Trevail Point. Merely exiting the wheresit and hopping back in won’t cause the whosits to respawn, though, so you’ll have to find a workaround. ![]() To your chagrin, you might find that you’ve cleared the wheresit of whosits and not found all of the whatsits you need. You know how it works: Head to the wheresit to collect three whatsits, which you can get from the corpses of whosits. Many side-quests in Torchlight 3, including some of the tutorial missions, are time-tested fetch quests. You can reset a dungeon’s enemies by teleporting. Still, there are some tricks that might not be immediately apparent. If you’ve played the first two - or, hell, any fantasy-themed action role-playing game - you know what to expect. After being announced in 2018 as Torchlight: Frontiers, falling off the radar for a bit, and then resurfacing earlier this year as a proper numbered sequel, Torchlight III is out today for PC, Xbox One, and PlayStation 4. ![]()
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